Dagger Concept x Final Product.High poly mesh from sculpting, inserted into Maya.Low poly mesh created in Maya from retopology of high poly mesh.High poly sculpt in Substance 3D Painter.This is the version of my dagger I used which has a poly count of 2600.This is an optimised version of my dagger with a 1300 poly count.This is also another optimised version of my dagger with a 600 poly count.UV's and textures.Dagger renders in Unreal Engine 5.Watch on YouTube ↗This is the dagger rendered Mudbox.Watch on YouTube ↗The dagger rendered in Unreal Engine.